It is a digital pet that you have to walk around with, feed and provide your attention.
(it gets upset when is left alone and sometimes it wants to play)
This is the game which gave inspiration to iHobo for sure as it is pretty much the same context, but it is aggravated to fit the purposes of the charity's services.
In addition, there is a game called The Sims, whose audience is also huge, which consists of a digital person in a village. You can create a family to begin with or a single person. You must make a house for your Sim or buy one which is already made. You must give your sim furniture, which he/she will like it or not, food, which is necessary for its survival and you must find a job for your Sim (otherwise he/she will run out of money and food, and it will die). You must give it a personality (and it will act accordingly) and you can make it learn things.
On a general concept it is pretty similar to Tamagotchi, but it is a person not a pet, likewise iHobo, and it has a world which is understandable to us as humans because we have those needs (food, money, job, friends, shopping, learning).
Creative challenge> incorporate both ideas and create a character for Diabetes UK.
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